Basic code pattern = color + Genesis + no. [1 thru 13] + letter [a thru m]. Individual codes 1st section general-"N.I.F.6", 1st section mother Eve "EV.E5 10 51 ACE" (Eve is the balancing point & the ace code is high or low). The alter Explorer is "EI.G7", Mammy "MI.H8", Angel "Red, AI.19 Jack Genesis 4" (or it could be done "red, AI.J10 Genesis 4"), George "Silver, GI.K11 ", Zsa Zsa "gold, ZI.L.12", and Shadow "Clear SI.M13".
You won't find on the main chart codes such as: Eve's memory "EI.D5.2.1952 ACE" or the Infant alters-- "1-000 10-49 REJECTS 3-9" The master may say for example: "Green GENESIS 1-A" (3 times) to get this alter which is the balancing point.
Fragments/dead alters were dumped into areas named concentration camps and given the names of the famous german concentration camps. The camps were placed under the Mt. of Olives. Fire or Bomb children are found throughout the system and are triggered to come up by programming. They come up behind other alters and make them burn. Some of this level can be woken up by saying, "It's time to wake up in the morning" (7 times), which is in contrast with most codes which are said 3x.
Another way to look at it, is that the alters are on 4 dimensional structure and they require a 4-dimensional access code. Height, depth, width, and color are the four dimensions. This breaks down for this 1st section as: COLOR (4th dimension) + Genesis (Section code) +1 (level) + "a" (depth).
The following message will be used on the phone for this System's recording machine, this example has been used nationally. "IF YOU WOULD LIKE TO MAKE A CALL PLEASE HANG UP AND TRY YOUR CALL AGAIN. IF YOU NEED ASSISTANCE, PLEASE DIAL YOUR OPERATOR. CODE 911." This will cause section 1 or section 2, etc. to call their master. Also, standard Illuminati Hand signals work with Mary. "ALONE AND CRYING (3X)"- is a code for a few special parts not on the first grid.
Section 2 gatekeeper alters. Basic code pattern color + Revelation + no.[1 thru 13] + letter [a thru m] In our hypothetical example: "ORANGE REVELATION 4-A" (3X) However a shortcut is "REVELATION 4" and the primary Revelation 4 alter will come up. "ORANGE REVELATION 4 B" would get a small child on the pedestal with Revelation 4a.
At times the handler will say "THE DECK IS DOUBLE-DECKED" in order to activate the clone doubles of all alters in a particular area--such as the front area of the system. The clones are tied to the Pink Room of the dollhouse-looking computer. Since alters are also coded to cards, a FLUSH will pull up an entire section. Special alters who skinned men alive are kept in black holes in Section 2. They are special trauma alters created solely by the victim as a safety measure.
Section 2 computer (like all levels) is empowered by an emerald blue light. This power source was deactivated by unscrewing the light to the left (which took it physically out so to speak) and then saying "PEACE BE STILL" (3X). If "PEACE BE STILL" is not said three times then the War in the heavens program kicks in. Also "DAD WEEPS OVER HIS CITY" must be said when deactivating the computer otherwise the "children" (alters) become sick and everything kicks back in--which it does eventually anyway if the deeper computers are not deactivated or taken out.
Section 3 has programmer alters & fragment armies, not to be confused with the clones which hide everywhere. The clones, by the way, can be identified with serial no.s at base of head gear such as 151.00 [system birth date]. This sections has 3 faceless Programmers called the 3 adepts of Atlantis. Each of them has a different color of hair. They may also be the commanders of armies--the commanders of the Egyptian armies have names Ra, Horus, and Set. Section 4 alters are Entertainment alters. Basic code pattern = Color + double number + a name of a one of the 13 tribes of Israel + the number of the alter again (3x)
Example: BLUE 2001-13A REUBEN 1 (3X) However, the color doesn't always need to be said it is a sufficient shortcut to call the alphanumeric code three times. Second example 2002-12A SIMEON 1 (3X). The numbers of the 2000 code go up while the corresponding number 13 to 1 go down. In other words it is a double code. The Tribal names are arranged according to their Biblical birth order.
Mother Kitten 8,10 and 12 have ten spinner kittens underneath each of them. To get a spinner kitten, one gets the mother kitten and then has her in the proper position which is the over-the-rainbow mode. The choice of what spin kitten to get is "WE GOTTA GET DRESSED ... IN 3 MINUTES." 3 minutes means spinner no. 3. Specific instructions such as "PURR FOR ME KITTEN" gives the abuser fellatio. Tweedle Dee & Tweedle Dum is a S&M program. "5 FIDDLE" and "FOLLOW THE YELLOW BRICK ROAD" are important for the slave to follow instructions. The alters will be sent to never-never land where what they do is unreal.
Some kitten alters are keyed to pop out if certain areas of the body are touched, such as the space beside the big toe, or the thighs. A handler will also have standard hand signals for things, such as putting his hands on his thighs to mean "Come here and take care of me, Kitten." "COME KITTEN, TO PAPA COME" "BLUE TOPAZ" serves as 4 keys. Pisces is associated with Blue Topaz. There are also 4 keys which are: silver shoes, sun bright, birds singing, and yellow road.
Section 2 & 1. Reprogramming sections. At this point, the computer codes given previously apply, SEE OMEGA CODES on previous pages. The first major computer services the top 6 sections and has a red room, a closet, a pink room, as well as other rooms. Actually the computer should be set in at Section 0, which would break up the grid evenly, but since our Mary is hypothetical we put the front main computer at section 1. A system like this will have 13 computers/1 per section and 5 computers which set between pairs of sections, which join a pair of sections together, and then 2 main computers. This means a System like Mary's will have 20 internal computers.
With all the codes and a fair understanding of the alters in a section, it is a good day's work to shut down a computer. Before one could possibly get all the section computers shut off, they would reprogram (reboot) themselves back up.
Computer erasure codes include: "FULL HOUSE ACES HIGH. ALL TRUMP. FULL HOUSE ACES LOW." The drawers in the dollhouse can be pulled out with "ROYAL FLUSH"(3X). Another code is "PINK SECTION 5. FULL HOUSE.
ACES HIGH. 2 DEEP." A partial code to a computer is ".... . .8-9 RED."
Our hypothetical Mary might be accessed by a woman who taps on the shoulder and says, "PHOENIX 360 [tel. area code], OUT OF ORDER". The library alter has an important access ring. A "Button Bright" alter type works with the librarian. The dwarfs are accessed by "ISOLATION + no."
Judges which sit on the council give warnings to alters "CAT EYE AT THE DOOR." This reflects the programmers' control. The judges have the "Keys to the Kingdom." "MR POSTMAN WAIT AND SEE" indicates a message from the master.
Ribbon alters have the names of archangels. Silver cords are attached to the ribbons. Section 0. Mothers of Darkness alters. basic code pattern = SILVER + LEHTEB[which is bethel or house of God spelled backwards] + [who knows what else] + a blue topaz ring being turned on the master's finger a certain way. Green is a sensitive color for this System. Some alters may be accessed from certain areas in the System via 4 tones, and others by pin pricks at certain locations in the body, along with their verbal code. The Reporting alter can be accessed by repeated slaps across the face.
There is Ultra Green Section tied to the Cabala (Green tree). The Library in the big castle, which is guarded by lions and other big cats, has a passage way in it to a second world. Codes with the Cabalistic Tree of Life involve Cabalistic magic and its symbols. This section is guarded by a hostile entity. Certain rings, topaz, quartz, diamond, ruby, black onyx etc. are used for triggers. Certain rings are needed to get into certain parts of a System, such as the castle. To access the Mothers, the Black Onyx ring must be rotated. The programming of a ring may go something like this, "This ring fills Daddy's house with stars.. .Catch a falling star, put it in your pocket."
Section 9. Delta-Beta alters. Kept in a genie bottle. Obviously something is rubbed to get them out. "BUTTON BUTTON, WHO'S GOT THE BUTTON, BUT ITS THE KISS OF DEATH"
This code is involved with the "good witch" who kisses upon the forehead. Buttons are on the boxes of Programmer Green and are constructed onto the boxes so they can be used to open the boxes up.
Section 7. This hypothetical system also has a series of codes based on gems--ruby, diamond, etc. which have numbers attached to the codes. An Hour glass w/ 12 disciples like grains of sand tied to Jolly Green Giant programming which have sentence access codes. Each sentence is a phrase of satanic philosophy. The bottom level is called the Hell Pit and contains the City of Petra. The City of Petra has an erasure code. "YELLOW - CUTTER ROOM 7 SECTION 7---ROYAL FLUSH--LA CUTTER EGGS"
Invisible field section 7. Room 7 --cards has eggs with demons. Lacutters are like imps and are invisible. They are assigned to guard various things in the system including the cutting programs. "Dad" "Catch a falling star".
Main computer protected by deaf and dumb alter using a sign language equation as its access code and the reversal of its access code is its shut down code. The Brack Master is a Master Programmer.
Each of the 13 sections of 169 alters (a section is a 13 x 13 grid of alters) will then have a computer assigned to it. The computer is made up of dissociated parts of the mind--which are like alters, but have not been given histories or names. Each section has a computer which makes 13 section computers. Section 1 and section 7 (see the grid chart) are main computers. The first is the main computer for the top half, and the second is the main computer for the bottom half of the System.
The second main computer is in the hell pit, and has been put in at the lowest level of the mind. Section 6&5 computers are connected by a connecting computer, as well as 4&3, 2&1, 0&12, 10&9. This makes 5 connecting computers. In total then we have 13 section computers, 2 main computers, and 5 connecting computers, for a subtotal of 20 computers.
Since things are being built on the basis of the magical number 13, six more computers are installed which are decoy or false computers for therapists to work on. This makes a total of 26 computers (or 2x13). Since there are 26 letters of the alphabet, this lends itself well, and each computer is assigned a letter of the alphabet. Since the computers are put into the slave when it is a young child, the child has just learned how to count and say the alphabet. The Illuminati has been using a large dollhouse with 26 rooms using 13 colors of paint, giving two rooms per color. Each room is a computer.
In accord with the practice of double coding, each letter of the alphabet is given its sequence number, so the names for the computers are Al, B2, C3, D4, E5, F6, G7, H8, 19, J10, K11, L12, M13--the thirteenth is assigned the 1st main computer. N1, O2, P3, Q4, R5, S6, T7, U8, V9, W10, X11, Y12, Z13. Rather, than use the number 13, the number 0 will be assigned, thus changing things to M0, and Z0. This is simple enough for a child's learning mind, but difficult enough that it serves as a viable code.
As codes are assigned, the bottom of the alphabet is assigned the top (front side) of the system. The middle point MO, is the normal access point for all the computers for the handler. The code for this is associated with the name of an airplane hanger, so that the concept of taking off into the sky (trancing can be associated with it.)
Each computer needs an access code to go along with its alpha-numeric name. A deck of cards lends itself well to a code of 13. Bear in mind each computer has a color assigned to it. Colored scarfs and dollhouse rooms were used with electroshock to teach the child his color coding. When the programming is going on trance depths and runways(mental image for flying off into a trance) and the structure of the System will all be tied together in one neat package.
Everything is built on its own x-y axis. Each 13x13 grid has the middle rows both vertically and horizontally set up as runways. The x-y axis also makes up the hourglass lines or the butterfly wings. Both images are used with slaves. Because thing are set up in thirteens in Mary's system, and things are double coded, thirteen becomes 13-1 and one is 1- 13. This allows us also to link 13-1 and 1-13, so that everything becomes a circle. The circle within a circle, box within a box concept, triangle within a triangle situations makes the slave feel he is trapped in an infinity loop of programming that has no end and no beginning. 13 and 1 make 14.
An entire deck of cards can be used in a double code that also adds to 14, such as the 8 of spades and the 6 of diamonds, or the Ace of spades and the King of Diamonds.
Here then is the codes for Mary's computers. Two cards from opposite suits that add to 14. Since a deck of regular playing cards came originally from Tarot cards, the playing card used as a code also carry some occult significance to the codes. It is also training the child who is programmed this way to be interested in cards. And everytime the child plays cards they will reinforce at an unconscious level their computer coding. The computers will then have programs set in on 13 x 13 quadrants. Quadrant 6.6 will have a program such hopelessness. Other quadrants may hold aloneness, recycling, cold, heat, burning, cutting oneself, pulsating loud heart beat, and hundreds of other programs. These programs have the type of codes assigned them that are given in the Universal Function Codes. Many of the functions can receive a standard code, but other items require individual codes.
Telephone tones are frequently used to be able to key in (that is access or trigger) parts of the computer program matrix. Dominoes also are used for the computer programming. The dominoes are put in so that the programmers can get a dominoe effect, if they want to set off a series of programs. Dominoes and flashing sequences of lights were used to train the child to automatically respond to a certain pattern of dots.
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